OpenGL Renderer
A POC OpenGL renderer i made from scratch during my masters studies to:
- Recreate Unity Transform / Camera base behavior for focus object
- Refresh C++ knowledge
- Strengthen general OpenGL knowledge
- Strengthen my knowledge on how matrices work (like MVPs)
Used Libraries:
- GLEW - OpenGL extension wrangler
- GLFW - Window management
- GLM - OpenGL math
- IMGUI - UI (not the Unity one ofc xD)
Built using Visual Studio
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